Though Skyrim has seen releases on modern consoles that improve the visuals, the differences aren't all that huge. Howard didn't mention the focus of these overhauls, but his comment suggests we'll be able to tell the difference when Starfield and Elder Scrolls 6 debut. Since then, though, Bethesda has often been criticized for its engine showing its age, especially with regard to strange bugs in its open worlds. Oblivion released in 2006 and represented a huge shift from previous games in the series. It's led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI." "These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S," Howard said. "With each new console cycle, we evolved together. ![]() Now Playing: Microsoft Acquires Bethesda - GS News Update By clicking 'enter', you agree to GameSpot's
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